Worms 4 Tweaking

Le tweaking ou comment créer ses armes au delà de l'usine d'armes
 
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 Grenade stack

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AuteurMessage
cuocuo
Membre
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Nombre de messages : 86
Age : 21
Localisation : sur worms 4 tweaking
Date d'inscription : 31/03/2010

MessageSujet: Grenade stack   Sam 10 Juil - 14:59

Bonjour les gens!!!! Very Happy Jvien vous postez une joli armes qui remplace la grenade.
Avant tout, les screen:

Pour les gros fénéant (sa s'écrit comme sa confused ) le lien pour la telecharger: Weaptweak.xml: http://www.megaupload.com/?d=BCT70J1B
PartTweak.xml: http://www.megaupload.com/?d=75JP3EPR

W4ModLauncher: http://www.megaupload.com/?d=7113IG9X

VIDEO!!!!: http://www.youtube.com/watch?v=8ezSu-CAgaY

Maintenant les code:
PartTweak.xml:
Code:
<?xml version='1.0' ?>
<xomArchive>
  <xomObjects>
    <XDataBank id='id-0'>
      <Section>0</Section>
                          ..................
      <ContainerResources href='WXP_BazookaTrailPack2'/>
      <ContainerResources href='WXP_BazookaTrail_Main2'/>
      <ContainerResources href='WXP_BazookaTrail_Puffs2'/>
      <ContainerResources href='WXP_PoisonArrowPuffOut2'/>
                          ..................
<XContainerResourceDetails id='WXP_BazookaTrailPack2'>
      <Value href='WXP_BazookaTrailPack2-0'/>
      <Name>WXP_BazookaTrailPack2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <EffectDetailsContainer id='WXP_BazookaTrailPack2-0'>
      <EffectNames>WXP_BazookaTrail_Main2</EffectNames>
      <EffectNames>WXP_BazookaTrail_Puffs2</EffectNames>
    </EffectDetailsContainer>
    <XContainerResourceDetails id='WXP_BazookaTrail_Main2'>
      <Value href='WXP_BazookaTrail_Main2-0'/>
      <Name>WXP_BazookaTrail_Main2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_BazookaTrail_Main2-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite4</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>12000</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>150</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>1</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColor r='1' g='0' b='0' />
      <ParticleColor r='1' g='0' b='0' />
      <ParticleColor r='1' g='0' b='0' />
      <ParticleColor r='1' g='0' b='0' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleColorBand>0.15</ParticleColorBand>
      <ParticleColorBand>0.3</ParticleColorBand>
      <ParticleColorBand>0.6</ParticleColorBand>
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>3</ParticleMass>
      <ParticleNumColors>5</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='30' />
      <ParticleOrientationRandomise x='0' y='0' z='20' />
      <ParticleOrientationVelocity x='0' y='-1' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='30' />
      <ParticleSize x='11' y='11' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>1.5</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>40</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>100</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0.2' y='0' z='0.2' />
      <ParticleVelocityRandomise x='0.2' y='0.2' z='0.2' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
<XContainerResourceDetails id='WXP_BazookaTrail_Puffs2'>
      <Value href='WXP_BazookaTrail_Puffs2-0'/>
      <Name>WXP_BazookaTrail_Puffs2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_BazookaTrail_Puffs2-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite4</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>2500</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>100</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>4</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>120</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='0' b='0' />
      <ParticleColor r='1' g='0' b='0' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleColorBand>0.15</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>1000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>3</ParticleMass>
      <ParticleNumColors>2</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='30' />
      <ParticleOrientationRandomise x='0' y='0' z='20' />
      <ParticleOrientationVelocity x='0' y='-1' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='30' />
      <ParticleSize x='17.5' y='17.5' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>1.5</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>300</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>100</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0.2' y='0' z='0.2' />
      <ParticleVelocityRandomise x='0.2' y='0.2' z='0.2' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
<XContainerResourceDetails id='WXP_PoisonArrowPuffOut2'>
      <Value href='WXP_PoisonArrowPuffOut2-0'/>
      <Name>WXP_PoisonArrowPuffOut2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <EffectDetailsContainer id='WXP_PoisonArrowPuffOut2-0'>
      <EffectNames>WXP_ExploArrow_RingDk</EffectNames>
      <EffectNames>WXP_Holy_HG_Explosion</EffectNames>
      <EffectNames>WXP_AlienWarpGate</EffectNames>
      <EffectNames>WXPF_Firework4</EffectNames>
      <EffectNames>WXP_ExplosionX_ShockRing</EffectNames>
      <EffectNames>WXP_WhiteoutFlash</EffectNames>
      <EffectNames>WXP_ExploArrow_BallCloud</EffectNames>
      <EffectNames>WXP_ExploArrow_X_Ring</EffectNames>
      <EffectNames>WXP_ArrowPoofColumn</EffectNames>
      <EffectNames>WXP_PoisonArrowGasCloud</EffectNames>
      <EffectNames>WXP_GasCloud</EffectNames>
    </EffectDetailsContainer>
Fini pour PartTweak.xml Smile

SUITE DANS LE PROCHAIN MESSAGE Right Arrow


Dernière édition par cuocuo le Jeu 9 Sep - 23:16, édité 2 fois
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Membre
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Nombre de messages : 86
Age : 21
Localisation : sur worms 4 tweaking
Date d'inscription : 31/03/2010

MessageSujet: Re: Grenade stack   Sam 10 Juil - 14:59

Maintenant WeapTweak.xml:

Code:
<?xml version='1.0' ?>
<xomArchive>
  <xomObjects>
    <XDataBank id='id-0'>
      <Section>0</Section>
                                .......................
      <ContainerResources href='kWeaponGrenade2'/>
      <ContainerResources href='kWeaponGrenade3'/>
      <ContainerResources href='kWeaponGrenade4'/>
      <ContainerResources href='kWeaponGrenade5'/>
      <ContainerResources href='kWeaponGrenade6'/>
      <ContainerResources href='kWeaponfraggrenade'/>
                                ........................
<XContainerResourceDetails id='kWeaponGrenade'>
      <Value href='kWeaponGrenade-0'/>
      <Name>kWeaponGrenade</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponGrenade-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>true</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>true</HasAdjustableFuse>
      <HasAdjustableBounce>true</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>OilDrum</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>3</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>8</FuseTimerGraphicOffset>
      <FuseTimerScale>8</FuseTimerScale>
      <BasePower>0.125</BasePower>
      <MaxPower>0.525</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>1</OrientationOption>
      <SpinSpeed>0.1</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>false</DetonatesOnLandImpact>
      <DetonatesOnExpiry>true</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>false</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>false</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>55</WormDamageMagnitude>
      <ImpulseMagnitude>0.28</ImpulseMagnitude>
      <WormDamageRadius>75</WormDamageRadius>
      <LandDamageRadius>46</LandDamageRadius>
      <ImpulseRadius>110</ImpulseRadius>
      <ImpulseOffset>-45</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0.7</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0.35</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0.8</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0.8</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.2</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.75' y='-0.75' z='0.75' />
      <SinkDepth>6</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>1</NumBomblets>
      <BombletMaxConeAngle>0</BombletMaxConeAngle>
      <BombletMaxSpeed>3</BombletMaxSpeed>
      <BombletMinSpeed>2</BombletMinSpeed>
      <BombletWeaponName>kWeaponGrenade2</BombletWeaponName>
      <FxLocator>grenade</FxLocator>
      <ArielFx></ArielFx>
      <DetonationFx>WXP_PoisonArrowPuffOut2</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx>Throw</LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>6000</LifeTime>
      <IsFuseDisplayed>true</IsFuseDisplayed>
      <DisplayName>Text.kWeaponGrenade</DisplayName>
      <WeaponGraphicsResourceID>OilDrum</WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>80</LaunchDelay>
      <PostLaunchDelay>500</PostLaunchDelay>
      <FirstPersonOffset x='1' y='-0.2' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawThrown</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireThrown</WXAnimFire>
      <WXAnimHolding>HoldThrown</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
    <XContainerResourceDetails id='kWeaponGrenade2'>
      <Value href='kWeaponGrenade2-0'/>
      <Name>kWeaponGrenade2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponGrenade2-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>true</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>true</HasAdjustableFuse>
      <HasAdjustableBounce>true</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Grenade.Payload</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>3</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>8</FuseTimerGraphicOffset>
      <FuseTimerScale>8</FuseTimerScale>
      <BasePower>0.125</BasePower>
      <MaxPower>0.525</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>1</OrientationOption>
      <SpinSpeed>0.1</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>false</DetonatesOnLandImpact>
      <DetonatesOnExpiry>true</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>false</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>false</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>55</WormDamageMagnitude>
      <ImpulseMagnitude>0.28</ImpulseMagnitude>
      <WormDamageRadius>75</WormDamageRadius>
      <LandDamageRadius>46</LandDamageRadius>
      <ImpulseRadius>110</ImpulseRadius>
      <ImpulseOffset>-45</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0.7</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0.35</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0.8</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0.8</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.2</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.75' y='-0.75' z='0.75' />
      <SinkDepth>6</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>1</NumBomblets>
      <BombletMaxConeAngle>0</BombletMaxConeAngle>
      <BombletMaxSpeed>3</BombletMaxSpeed>
      <BombletMinSpeed>2</BombletMinSpeed>
      <BombletWeaponName>kWeaponGrenade3</BombletWeaponName>
      <FxLocator>grenade</FxLocator>
      <ArielFx></ArielFx>
      <DetonationFx>WXP_PoisonArrowPuffOut2</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx>Throw</LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>100</LifeTime>
      <IsFuseDisplayed>true</IsFuseDisplayed>
      <DisplayName>Text.kWeaponGrenade</DisplayName>
      <WeaponGraphicsResourceID>Grenade.Weapon</WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>80</LaunchDelay>
      <PostLaunchDelay>500</PostLaunchDelay>
      <FirstPersonOffset x='1' y='-0.2' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawThrown</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireThrown</WXAnimFire>
      <WXAnimHolding>HoldThrown</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
    <XContainerResourceDetails id='kWeaponGrenade3'>
      <Value href='kWeaponGrenade3-0'/>
      <Name>kWeaponGrenade3</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponGrenade3-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>true</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>true</HasAdjustableFuse>
      <HasAdjustableBounce>true</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Grenade.Payload</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>3</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>8</FuseTimerGraphicOffset>
      <FuseTimerScale>8</FuseTimerScale>
      <BasePower>0.125</BasePower>
      <MaxPower>0.525</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>1</OrientationOption>
      <SpinSpeed>0.1</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>false</DetonatesOnLandImpact>
      <DetonatesOnExpiry>true</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>false</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>false</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>55</WormDamageMagnitude>
      <ImpulseMagnitude>0.28</ImpulseMagnitude>
      <WormDamageRadius>75</WormDamageRadius>
      <LandDamageRadius>46</LandDamageRadius>
      <ImpulseRadius>110</ImpulseRadius>
      <ImpulseOffset>-45</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0.7</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0.35</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0.8</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0.8</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.2</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.75' y='-0.75' z='0.75' />
      <SinkDepth>6</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>1</NumBomblets>
      <BombletMaxConeAngle>0</BombletMaxConeAngle>
      <BombletMaxSpeed>3</BombletMaxSpeed>
      <BombletMinSpeed>2</BombletMinSpeed>
      <BombletWeaponName>kWeaponGrenade4</BombletWeaponName>
      <FxLocator>grenade</FxLocator>
      <ArielFx></ArielFx>
      <DetonationFx>WXP_PoisonArrowPuffOut2</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx>Throw</LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>100</LifeTime>
      <IsFuseDisplayed>true</IsFuseDisplayed>
      <DisplayName>Text.kWeaponGrenade</DisplayName>
      <WeaponGraphicsResourceID>Grenade.Weapon</WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>80</LaunchDelay>
      <PostLaunchDelay>500</PostLaunchDelay>
      <FirstPersonOffset x='1' y='-0.2' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawThrown</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireThrown</WXAnimFire>
      <WXAnimHolding>HoldThrown</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
        <XContainerResourceDetails id='kWeaponGrenade4'>
      <Value href='kWeaponGrenade4-0'/>
      <Name>kWeaponGrenade4</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponGrenade4-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>true</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>true</HasAdjustableFuse>
      <HasAdjustableBounce>true</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Grenade.Payload</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>3</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>8</FuseTimerGraphicOffset>
      <FuseTimerScale>8</FuseTimerScale>
      <BasePower>0.125</BasePower>
      <MaxPower>0.525</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>1</OrientationOption>
      <SpinSpeed>0.1</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>false</DetonatesOnLandImpact>
      <DetonatesOnExpiry>true</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>false</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>false</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>55</WormDamageMagnitude>
      <ImpulseMagnitude>0.28</ImpulseMagnitude>
      <WormDamageRadius>75</WormDamageRadius>
      <LandDamageRadius>46</LandDamageRadius>
      <ImpulseRadius>110</ImpulseRadius>
      <ImpulseOffset>-45</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0.7</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0.35</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0.8</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0.8</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.2</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.75' y='-0.75' z='0.75' />
      <SinkDepth>6</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>1</NumBomblets>
      <BombletMaxConeAngle>0</BombletMaxConeAngle>
      <BombletMaxSpeed>3</BombletMaxSpeed>
      <BombletMinSpeed>2</BombletMinSpeed>
      <BombletWeaponName>kWeaponGrenade5</BombletWeaponName>
      <FxLocator>grenade</FxLocator>
      <ArielFx></ArielFx>
      <DetonationFx>WXP_PoisonArrowPuffOut2</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx>Throw</LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>100</LifeTime>
      <IsFuseDisplayed>true</IsFuseDisplayed>
      <DisplayName>Text.kWeaponGrenade</DisplayName>
      <WeaponGraphicsResourceID>Grenade.Weapon</WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>80</LaunchDelay>
      <PostLaunchDelay>500</PostLaunchDelay>
      <FirstPersonOffset x='1' y='-0.2' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawThrown</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireThrown</WXAnimFire>
      <WXAnimHolding>HoldThrown</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
    <XContainerResourceDetails id='kWeaponGrenade5'>
      <Value href='kWeaponGrenade5-0'/>
      <Name>kWeaponGrenade5</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponGrenade5-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>true</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>true</HasAdjustableFuse>
      <HasAdjustableBounce>true</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Grenade.Payload</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>3</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>8</FuseTimerGraphicOffset>
      <FuseTimerScale>8</FuseTimerScale>
      <BasePower>0.125</BasePower>
      <MaxPower>0.525</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>1</OrientationOption>
      <SpinSpeed>0.1</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>false</DetonatesOnLandImpact>
      <DetonatesOnExpiry>true</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>false</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>false</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>55</WormDamageMagnitude>
      <ImpulseMagnitude>0.28</ImpulseMagnitude>
      <WormDamageRadius>75</WormDamageRadius>
      <LandDamageRadius>46</LandDamageRadius>
      <ImpulseRadius>110</ImpulseRadius>
      <ImpulseOffset>-45</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0.7</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0.35</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0.8</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0.8</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.2</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.75' y='-0.75' z='0.75' />
      <SinkDepth>6</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>1</NumBomblets>
      <BombletMaxConeAngle>0</BombletMaxConeAngle>
      <BombletMaxSpeed>3</BombletMaxSpeed>
      <BombletMinSpeed>2</BombletMinSpeed>
      <BombletWeaponName>kWeaponGrenade6</BombletWeaponName>
      <FxLocator>grenade</FxLocator>
      <ArielFx></ArielFx>
      <DetonationFx>WXP_PoisonArrowPuffOut2</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx>Throw</LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>100</LifeTime>
      <IsFuseDisplayed>true</IsFuseDisplayed>
      <DisplayName>Text.kWeaponGrenade</DisplayName>
      <WeaponGraphicsResourceID>Grenade.Weapon</WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>80</LaunchDelay>
      <PostLaunchDelay>500</PostLaunchDelay>
      <FirstPersonOffset x='1' y='-0.2' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawThrown</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireThrown</WXAnimFire>
      <WXAnimHolding>HoldThrown</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
    <XContainerResourceDetails id='kWeaponGrenade6'>
      <Value href='kWeaponGrenade6-0'/>
      <Name>kWeaponGrenade6</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponGrenade6-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>true</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>true</HasAdjustableFuse>
      <HasAdjustableBounce>true</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Grenade.Payload</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>3</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>8</FuseTimerGraphicOffset>
      <FuseTimerScale>8</FuseTimerScale>
      <BasePower>0.125</BasePower>
      <MaxPower>0.525</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>1</OrientationOption>
      <SpinSpeed>0.1</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>false</DetonatesOnLandImpact>
      <DetonatesOnExpiry>true</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>false</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>false</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>55</WormDamageMagnitude>
      <ImpulseMagnitude>0.28</ImpulseMagnitude>
      <WormDamageRadius>75</WormDamageRadius>
      <LandDamageRadius>46</LandDamageRadius>
      <ImpulseRadius>110</ImpulseRadius>
      <ImpulseOffset>-45</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0.7</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0.35</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0.8</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0.8</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.2</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.75' y='-0.75' z='0.75' />
      <SinkDepth>6</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>20</NumBomblets>
      <BombletMaxConeAngle>0.75</BombletMaxConeAngle>
      <BombletMaxSpeed>0.30</BombletMaxSpeed>
      <BombletMinSpeed>0.25</BombletMinSpeed>
      <BombletWeaponName>kWeaponfraggrenade</BombletWeaponName>
      <FxLocator>grenade</FxLocator>
      <ArielFx></ArielFx>
      <DetonationFx>WXP_PoisonArrowPuffOut2</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx>Throw</LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>100</LifeTime>
      <IsFuseDisplayed>true</IsFuseDisplayed>
      <DisplayName>Text.kWeaponGrenade</DisplayName>
      <WeaponGraphicsResourceID>Grenade.Weapon</WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>80</LaunchDelay>
      <PostLaunchDelay>500</PostLaunchDelay>
      <FirstPersonOffset x='1' y='-0.2' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawThrown</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireThrown</WXAnimFire>
      <WXAnimHolding>HoldThrown</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
    <XContainerResourceDetails id='kWeaponfraggrenade'>
      <Value href='kWeaponfraggrenade-0'/>
      <Name>kWeaponfraggrenade</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponfraggrenade-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>true</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>false</HasAdjustableFuse>
      <HasAdjustableBounce>false</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>true</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Bazooka.Payload</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>5</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>1</DirectionBlend>
      <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset>
      <FuseTimerScale>0</FuseTimerScale>
      <BasePower>0.125</BasePower>
      <MaxPower>0.475</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>2</OrientationOption>
      <SpinSpeed>0</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>true</DetonatesOnLandImpact>
      <DetonatesOnExpiry>false</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>true</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>50</WormDamageMagnitude>
      <ImpulseMagnitude>0.29</ImpulseMagnitude>
      <WormDamageRadius>72</WormDamageRadius>
      <LandDamageRadius>52</LandDamageRadius>
      <ImpulseRadius>110</ImpulseRadius>
      <ImpulseOffset>-45</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.1</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.5' y='-0.5' z='0.5' />
      <SinkDepth>5</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>0</NumBomblets>
      <BombletMaxConeAngle>0</BombletMaxConeAngle>
      <BombletMaxSpeed>0</BombletMaxSpeed>
      <BombletMinSpeed>0</BombletMinSpeed>
      <BombletWeaponName></BombletWeaponName>
      <FxLocator>bazookarocket</FxLocator>
      <ArielFx>WXP_BazookaTrailPack2</ArielFx>
      <DetonationFx>WXP_ExplosionX_Med</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx></BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx>RocketRelease</LaunchSfx>
      <LoopSfx>BombWhistle</LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh>Bazooka.Flames</AttachedMesh>
      <AttachedMeshScale>1</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>-1</LifeTime>
      <IsFuseDisplayed>false</IsFuseDisplayed>
      <DisplayName>Text.kWeaponBazooka</DisplayName>
      <WeaponGraphicsResourceID>Bazooka.Weapon</WeaponGraphicsResourceID>
      <WeaponType>2</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>0</LaunchDelay>
      <PostLaunchDelay>500</PostLaunchDelay>
      <FirstPersonOffset x='0' y='0' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawBazooka</WXAnimDraw>
      <WXAnimAim>AimBazooka</WXAnimAim>
      <WXAnimFire>FireBazooka</WXAnimFire>
      <WXAnimHolding>HoldBazooka</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntBazooka</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>

et voila ces fini bon jeux ! Very Happy
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Chaipakwa
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Date d'inscription : 24/05/2010

MessageSujet: [.]   Sam 10 Juil - 16:04

Je l'ai pas testé mais je peu dire que c'est très joli =O Very Happy
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Cyber-punky
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Date d'inscription : 05/11/2009

MessageSujet: Re: Grenade stack   Sam 10 Juil - 17:22

M-A-G-N-I-F-I-Q-U-EU Very Happy Shocked
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Eldar
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Date d'inscription : 14/12/2008

MessageSujet: Re: Grenade stack   Dim 25 Juil - 21:58

Belle arme en effet, quoique pas très originale Wink

Merci d'avoir mis des liens directs de téléchargement, ça facilite la vie, mais tu peux faire encore mieux : poster les codes au format twk (http://w4-tweaking.bb-fr.com/applications-et-scripts-batch-f35/programme-w4modlauncher-nouveau-systeme-de-tweak-t666.htm). Si tu es comme la plupart des tweakeurs actifs en ce moment et que tu préfères travailler seulement sur les xlm, il est toujours possible de les convertir en twk par la suite grâce au convertisseur inclus dans les fichiers du ModLauncher.

Quoi qu'il en soit, merci de t'être donné la peine de poster ton arme ! Smile
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Stakhanov
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Date d'inscription : 02/01/2009

MessageSujet: Re: Grenade stack   Dim 25 Juil - 22:45

De nouveaux tweaks sa faisait un bon baille que j'en avait pas vu autant en même temps sur le forum Laughing .
GG keep up the good work.
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cuocuo
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Date d'inscription : 31/03/2010

MessageSujet: Re: Grenade stack   Lun 26 Juil - 14:59

voila j'ai rajouter les fichier pour le w4mod launcher. Ouai j'avoue que ces pas très original une serie d'explosion qui monte vers le haut mais je trouve sa joli Very Happy
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Eldar
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MessageSujet: Re: Grenade stack   Lun 26 Juil - 20:04

Ça l'est, ça l'est Smile

Avec les captures d'écran et tous les codes possibles, tu n'es pas loin de la présentation parfaite pour une arme maintenant !
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cuocuo
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MessageSujet: Re: Grenade stack   Jeu 9 Sep - 23:17

EDIT: ajout de la vidéo Very Happy
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