Worms 4 Tweaking

Le tweaking ou comment créer ses armes au delà de l'usine d'armes
 
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 Les feux de l'enfer

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AuteurMessage
The Worm 00Y
Membre
avatar

Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Les feux de l'enfer   Lun 24 Déc - 20:02

Tata dadaaaaaam!!

Je vous présente enfin mon arme ultime à utiliser avec modération: Les feux de l'enfer!!Mouhaha!!Je décris:

C'est le worm qui tire un laser d'une durée de vie de 10 secondes(comme ça si vous tirez dans le vide,il se detruira quand même et ne continuera pas son chemin à l'infini).Le laser explose au contact de tout et est composé de deux rayons, un vert et un plus petit,rouge.Le premier fait perdre 20 vies et projete un peu les worms mais avec un faible rayon pour toucher.Le deuxième fait lui perdre 50 vies mais il faut vraiment toucher le worm pour infliger les dégats(j'ai mis un rayon très faible pour que ce ne soit pas trop destructeur).

Ensuite,lorsque le laser explose,il libère une boule d'énergie qui s'élève dans les airs verticalement avant de retomber sur le sol et d'exploser.A son explosion, elle libère une particule enpoisonnée rose et 15 grosses flammes(les trainées des fragments) qui explosent dans un rayon modéré(0,400 maximum) et relibère à nouveau chacune 3 flammes(toujours en trainée) qui explose a nouveau dans un rayon réduit(0.200 maximum).Toutes ces 60 flammes créent chacune à leur explosion sur le sol une flamme un peu verdâtre qui inflige 17 dégats quand on s'en approche trop et qui projète peu.La grosse particule rose elle projète assez fort(pas au point de faire traverser les mers au worms mais quand même,il reste sur le terrain),fait perdre 50 points de vie et inflige un poison persistant de 15 dégats par tours.

Les grosses flammes du début(les fragments),lorsqu'elles explosent,non seulement libèrent les feux verdâtres mais en plus,aspirent les worms vers elles ce qui a pour effet de provoquer un carnage total étant donné qu'il y a 60 flammes qui aspirent vers les feux et qu'il y a en plus la boule d'énergie qui projète et empoisonne!!En outre,chaque feu est protégé par trois fantômes errants sur le terrain.

Edit:Ah oui j'allais oublier!On ne peut tirer que vers le bas ou à l'horizontal sinon le laser ne s'active pas vers le haut mais quand j'aurai règlé ce problème je modifierai!

Maintenant je vous donne le code.Je me dois de préciser qu'il est monstrueux tellement j'ai du créer de particules et j'ai du créer des nouveaux fragments dans weap twk!


D'abord dans partwk, vous mettez cela tout au dessus du fichier

Code:
<ContainerResources href='WXPY_UltraLaser'/>
      <ContainerResources href='WXPY_FireLaser'/>
      <ContainerResources href='WXPY_FireLaser2'/>
      <ContainerResources href='WXPY_FireLaser3'/>
      <ContainerResources href='WXPY_FireLaser4'/>
      <ContainerResources href='WXPY_MiniWaves'/>
      <ContainerResources href='WXPY_MiniWaves2'/>
      <ContainerResources href='WXPY_MiniWaves3'/>
      <ContainerResources href='WXPY_MiniWaves4'/>
      <ContainerResources href='WXPY_MiniWaves5'/>
      <ContainerResources href='WXPY_MiniWaves6'/>
      <ContainerResources href='WXPY_LightWave'/>
      <ContainerResources href='WXPY_BigFire'/>
      <ContainerResources href='WXPY_HellFire'/>
      <ContainerResources href='WXPY_FireCircle'/>
      <ContainerResources href='WXPY_RedSkull'/>
      <ContainerResources href='WXPY_LostEctoplasm'/>
      <ContainerResources href='WXPY_GhostGlow'/>
      <ContainerResources href='WXPY_GhostTresory'/>
      <ContainerResources href='WXPY_GhostTresoryNucleus'/>
      <ContainerResources href='WXPY_BlueGlow'/>


Maintenant les codes de toutes les particules!Shocked Attention c'est titanesque! lol

Code:
<XContainerResourceDetails id='WXPY_UltraLaser'>
      <Value href='WXPY_UltraLaser-0'/>
      <Name>WXPY_UltraLaser</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <EffectDetailsContainer id='WXPY_UltraLaser-0'>
      <EffectNames>WXPY_FireLaser</EffectNames>
      <EffectNames>WXPY_FireLaser2</EffectNames>
      <EffectNames>WXPY_FireLaser3</EffectNames>
      <EffectNames>WXPY_FireLaser4</EffectNames>
      <EffectNames>WXPY_MiniWaves</EffectNames>
      <EffectNames>WXPY_MiniWaves2</EffectNames>
      <EffectNames>WXPY_MiniWaves3</EffectNames>
      <EffectNames>WXPY_MiniWaves4</EffectNames>
      <EffectNames>WXPY_MiniWaves5</EffectNames>
      <EffectNames>WXPY_MiniWaves6</EffectNames>
    </EffectDetailsContainer>
    <XContainerResourceDetails id='WXPY_FireLaser'>
      <Value href='WXPY_FireLaser-0'/>
      <Name>WXPY_FireLaser</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_FireLaser-0'>
      <Comment></Comment>
      <EmitterType>1</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>-1</EmitterLifeTime>
      <EmitterLifeTimeRandomise>50</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>400</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>1</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>0</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>200</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>1</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>20</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>30</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0.30</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0.30</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='0' g='1' b='0' />
      <ParticleColor r='0' g='1' b='0.2' />
      <ParticleColor r='0' g='1' b='0.5' />
      <ParticleColor r='0' g='1' b='0.7' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>100</ParticleLifeRandomise>
      <ParticleMass>0</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='360' y='360' z='360' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='20' />
      <ParticleSize x='20' y='20' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>1</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>


Dernière édition par le Jeu 27 Déc - 13:54, édité 3 fois
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The Worm 00Y
Membre
avatar

Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:04

Code:
<XContainerResourceDetails id='WXPY_FireLaser2'>
      <Value href='WXPY_FireLaser2-0'/>
      <Name>WXPY_FireLaser2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_FireLaser2-0'>
      <Comment></Comment>
      <EmitterType>1</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>-1</EmitterLifeTime>
      <EmitterLifeTimeRandomise>50</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>400</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>1</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>0</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>1</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>40</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0.30</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0.30</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='0' g='1' b='0' />
      <ParticleColor r='0' g='1' b='0.2' />
      <ParticleColor r='0' g='1' b='0.5' />
      <ParticleColor r='0' g='1' b='0.7' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>100</ParticleLifeRandomise>
      <ParticleMass>0</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='360' y='360' z='360' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='20' />
      <ParticleSize x='20' y='20' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>1</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_FireLaser3'>
      <Value href='WXPY_FireLaser3-0'/>
      <Name>WXPY_FireLaser3</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_FireLaser3-0'>
      <Comment></Comment>
      <EmitterType>1</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>-1</EmitterLifeTime>
      <EmitterLifeTimeRandomise>50</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>400</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>1</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>0</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>75</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>1</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>5</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>50</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='1' g='0.1' b='0.1' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>100</ParticleLifeRandomise>
      <ParticleMass>0</ParticleMass>
      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='360' y='360' z='360' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='20' />
      <ParticleSize x='5' y='5' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>1</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
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The Worm 00Y
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:05

Code:
<XContainerResourceDetails id='WXPY_FireLaser4'>
      <Value href='WXPY_FireLaser4-0'/>
      <Name>WXPY_FireLaser4</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_FireLaser4-0'>
      <Comment></Comment>
      <EmitterType>1</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>-1</EmitterLifeTime>
      <EmitterLifeTimeRandomise>50</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>400</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>1</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>0</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>1</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>5</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='1' g='0.1' b='0.1' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>100</ParticleLifeRandomise>
      <ParticleMass>0</ParticleMass>
      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='360' y='360' z='360' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='20' />
      <ParticleSize x='5' y='5' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>1</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_MiniWaves'>
      <Value href='WXPY_MiniWaves-0'/>
      <Name>WXPY_MiniWaves</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_MiniWaves-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite3</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>100</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>40</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>500</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>AlienUFOAppearing</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>50</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='0.2' b='1' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
      <ParticleSize x='2' y='2' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>500</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>200</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='4' y='4' z='4' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
The Worm 00Y
Membre
avatar

Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:05

Code:
<XContainerResourceDetails id='WXPY_MiniWaves2'>
      <Value href='WXPY_MiniWaves2-0'/>
      <Name>WXPY_MiniWaves2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_MiniWaves2-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite3</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>100</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>40</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>500</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>AlienUFOAppearing</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>50</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='0.4' b='0.4' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
      <ParticleSize x='2' y='2' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>300</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>120</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='4' y='4' z='4' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_MiniWaves3'>
      <Value href='WXPY_MiniWaves3-0'/>
      <Name>WXPY_MiniWaves3</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_MiniWaves3-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite3</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>100</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>40</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>650</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>AlienUFOAppearing</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>500</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='0.5' b='0.5' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
      <ParticleSize x='2' y='2' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>500</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>200</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='4' y='4' z='4' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
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The Worm 00Y
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:06

Code:
<XContainerResourceDetails id='WXPY_MiniWaves4'>
      <Value href='WXPY_MiniWaves4-0'/>
      <Name>WXPY_MiniWaves4</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_MiniWaves4-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite3</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>100</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>40</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>650</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>AlienUFOAppearing</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>500</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='0.4' b='0.4' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
      <ParticleSize x='2' y='2' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>300</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>120</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='4' y='4' z='4' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_MiniWaves5'>
      <Value href='WXPY_MiniWaves5-0'/>
      <Name>WXPY_MiniWaves5</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_MiniWaves5-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite3</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>100</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>40</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>500</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>AlienUFOAppearing</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>1250</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
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      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='1' b='0.2' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
      <ParticleSize x='2' y='2' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>500</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>200</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='4' y='4' z='4' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
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The Worm 00Y
Membre
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:06

Vous pouvez aller prendre un café si vous voulez!!Razz

Code:
<XContainerResourceDetails id='WXPY_MiniWaves6'>
      <Value href='WXPY_MiniWaves6-0'/>
      <Name>WXPY_MiniWaves6</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_MiniWaves6-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite3</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>100</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>40</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>500</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>AlienUFOAppearing</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>1250</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='0.4' b='0.4' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>2000</ParticleLife>
      <ParticleLifeRandomise>200</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
      <ParticleSize x='2' y='2' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>300</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>120</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='4' y='4' z='4' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_LightWave'>
      <Value href='WXPY_LightWave-0'/>
      <Name>WXPY_LightWave</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_LightWave-0'>
      <Comment></Comment>
      <EmitterType>1</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>-1</EmitterLifeTime>
      <EmitterLifeTimeRandomise>50</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>10</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>1</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>1</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>1</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>300</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='10' y='10' z='10' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>1</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>40</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>25</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0.30</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0.30</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>10</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='0.4' g='1' b='0.4' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>100</ParticleLife>
      <ParticleLifeRandomise>100</ParticleLifeRandomise>
      <ParticleMass>1</ParticleMass>
      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='360' y='360' z='360' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='20' />
      <ParticleSize x='2' y='2' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>20</ParticleSizeRandomise>
      <ParticleSizeVelocity x='2' y='2' />
      <ParticleSizeVelocityRandomise x='2' y='2' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>1</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>


Dernière édition par le Lun 24 Déc - 20:27, édité 1 fois
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The Worm 00Y
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:08

Code:
<XContainerResourceDetails id='WXPY_BigFire'>
      <Value href='WXPY_BigFire-0'/>
      <Name>WXPY_BigFire</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_BigFire-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite5</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>65535</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>30</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>2</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='5' z='0' />
      <EmitterOriginRandomise x='3' y='1' z='3' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>10</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='-1' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>50</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>true</ParticleCanEnterWater>
      <ParticleCollisionFreq>2</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>20</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>-0.3</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>-0.3</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColor r='1' g='0.6' b='0.3' />
      <ParticleColor r='1' g='0.5' b='0.5' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleColorBand>0.2</ParticleColorBand>
      <ParticleColorBand>0.5</ParticleColorBand>
      <ParticleColorBand>1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>true</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>1</ParticleLandCollideType>
      <ParticleLife>1000</ParticleLife>
      <ParticleLifeRandomise>400</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>3</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='5' y='5' z='5' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='4' y='0' z='5' />
      <ParticleSize x='15' y='15' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>1.5</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
      <ParticleSizeVelocityRandomise x='0.4' y='0.4' />
      <ParticleSizeVelocityDelay>200</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>100</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>200</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>1</ParticleRenderScene>
      <ParticleSpiralRadius>1</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0.2</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0.8</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0.1</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='1.5' z='0' />
      <ParticleVelocityRandomise x='0.02' y='0' z='0.02' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_HellFire'>
      <Value href='WXPY_HellFire-0'/>
      <Name>WXPY_HellFire</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <EffectDetailsContainer id='WXPY_HellFire-0'>
      <EffectNames>WXPY_FireCircle</EffectNames>
      <EffectNames>WXPY_RedSkull</EffectNames>
      <EffectNames>WXPY_LostEctoplasm</EffectNames>
    </EffectDetailsContainer>
    <XContainerResourceDetails id='WXPY_FireCircle'>
      <Value href='WXPY_FireCircle-0'/>
      <Name>WXPY_FireCircle</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_FireCircle-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite5</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>true</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>65535</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>70</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>2</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='5' z='0' />
      <EmitterOriginRandomise x='3' y='1' z='3' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>10</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='-1' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>50</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>true</ParticleCanEnterWater>
      <ParticleCollisionFreq>2</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>10</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>17</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0.15</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0.15</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColor r='1' g='0.6' b='0.3' />
      <ParticleColor r='0.5' g='1' b='0.5' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleColorBand>0.2</ParticleColorBand>
      <ParticleColorBand>0.5</ParticleColorBand>
      <ParticleColorBand>1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>true</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>1</ParticleLandCollideType>
      <ParticleLife>1000</ParticleLife>
      <ParticleLifeRandomise>400</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>3</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='5' y='5' z='5' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='4' y='0' z='5' />
      <ParticleSize x='6' y='6' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>1.5</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
      <ParticleSizeVelocityRandomise x='0.4' y='0.4' />
      <ParticleSizeVelocityDelay>200</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>100</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>200</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>1</ParticleRenderScene>
      <ParticleSpiralRadius>1</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0.2</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0.8</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0.1</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='1.5' z='0' />
      <ParticleVelocityRandomise x='0.02' y='0' z='0.02' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
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The Worm 00Y
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:09

Code:
<XContainerResourceDetails id='WXPY_RedSkull'>
      <Value href='WXPY_RedSkull-0'/>
      <Name>WXPY_RedSkull</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_RedSkull-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite15</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='-1' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>2000</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>3</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='80' y='30' z='80' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>200</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='-1' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>0.5</ParticleAlpha>
      <ParticleAlphaFadeIn>1000</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>-1</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>1500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='0' b='0' />
      <ParticleColor r='1' g='0.2' b='0.2' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
      <ParticleExpireShakeLength>1000</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>5000</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
      <ParticleMass>-0.075</ParticleMass>
      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
      <ParticleSize x='10' y='10' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='2' y='2' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0.02' z='0' />
      <ParticleVelocityRandomise x='0.05' y='0.05' z='0.05' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_LostEctoplasm'>
      <Value href='WXPY_LostEctoplasm-0'/>
      <Name>WXPY_LostEctoplasm</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_LostEctoplasm-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet></SpriteSet>
      <MeshSet>Particle.WXPMesh34</MeshSet>
      <MeshAnimNodeName>LOOP:CMover+LOOP:CBody</MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>65535</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>3</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='6' z='0' />
      <EmitterOriginRandomise x='8' y='8' z='8' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>300</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>300</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>5</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>5</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0.3</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0.3</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>1</ParticleLandCollideType>
      <ParticleLife>65535</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
      <ParticleMass>0</ParticleMass>
      <ParticleNumColors>0</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
      <ParticleSize x='1' y='1' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='1' y='1' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='1' y='1' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
Revenir en haut Aller en bas
Voir le profil de l'utilisateur
The Worm 00Y
Membre
avatar

Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:10

Code:
<XContainerResourceDetails id='WXPY_GhostGlow'>
      <Value href='WXPY_GhostGlow-0'/>
      <Name>WXPY_GhostGlow</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <EffectDetailsContainer id='WXPY_GhostGlow-0'>
      <EffectNames>WXPY_GhostTresory</EffectNames>
      <EffectNames>WXPY_GhostTresoryNucleus</EffectNames>
    </EffectDetailsContainer>
    <XContainerResourceDetails id='WXPY_GhostTresory'>
      <Value href='WXPY_GhostTresory-0'/>
      <Name>WXPY_GhostTresory</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_GhostTresory-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>65535</EmitterLifeTime>
      <EmitterLifeTimeRandomise>100</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>20</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>2</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='40' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>MissileLoop</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>1000</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>20</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>50</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>150</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>50</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0.30</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0.30</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>15</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='1' g='0.1' b='0.2' />
      <ParticleColor r='0.1' g='0.3' b='1' />
      <ParticleColor r='0.1' g='1' b='0.3' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>4000</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
      <ParticleMass>1</ParticleMass>
      <ParticleNumColors>2</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='360' y='360' z='360' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
      <ParticleSize x='20' y='20' />
      <ParticleSizeOriginIsCenterPoint>true</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='38' y='38' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPY_GhostTresoryNucleus'>
      <Value href='WXPY_GhostTresoryNucleus-0'/>
      <Name>WXPY_GhostTresoryNucleus</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_GhostTresoryNucleus-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>65535</EmitterLifeTime>
      <EmitterLifeTimeRandomise>100</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>20</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>2</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='40' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>MissileLoop</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>1000</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>20</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>50</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='1' g='0.2' b='1' />
      <ParticleColor r='0.1' g='0.3' b='1' />
      <ParticleColor r='0.1' g='1' b='0.3' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>4000</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
      <ParticleMass>1</ParticleMass>
      <ParticleNumColors>2</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='360' y='360' z='360' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
      <ParticleSize x='5' y='5' />
      <ParticleSizeOriginIsCenterPoint>true</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='9.5' y='9.5' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:13

Voila,bientôt la fin pour parttwk!!

Code:
<XContainerResourceDetails id='WXPY_BlueGlow'>
      <Value href='WXPY_BlueGlow-0'/>
      <Name>WXPY_BlueGlow</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPY_BlueGlow-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite1</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>65535</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>20</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>2</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>1000</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>50</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>true</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='0.1' g='0.3' b='1' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>4000</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
      <ParticleMass>1</ParticleMass>
      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
      <ParticleSize x='3' y='3' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='5' y='5' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>

Voila nous en avons fini avec partweak et maitennant nous rentrons dans weaptwk.Very Happy

D'abord ajoutez ça au-dessus(en-desous de "PoisonArrow"

Code:
<ContainerResources href='kWeaponPoisonArrow'/>
      <ContainerResources href='kWeaponMonsterClusters'/>
      <ContainerResources href='kWeaponMonsterClusters2'/>
      <ContainerResources href='kWeaponInvisibleCluster'/>

Puis vous modifiez PoisonArrow comme ça

Code:
<XContainerResourceDetails id='kWeaponPoisonArrow'>
      <Value href='kWeaponPoisonArrow-0'/>
      <Name>kWeaponPoisonArrow</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponPoisonArrow-0'>
      <IsAimedWeapon>true</IsAimedWeapon>
      <IsPoweredWeapon>false</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>true</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>true</IsLowGravity>
      <IsLaunchedFromWorm>true</IsLaunchedFromWorm>
      <HasAdjustableFuse>false</HasAdjustableFuse>
      <HasAdjustableBounce>false</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>false</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Factory.Proj.Ray</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>1</Radius>
      <AnimTravel></AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact>Hit</AnimImpact>
      <DirectionBlend>1</DirectionBlend>
      <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset>
      <FuseTimerScale>0</FuseTimerScale>
      <BasePower>0.65</BasePower>
      <MaxPower>0.65</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>2</OrientationOption>
      <SpinSpeed>0</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>true</DetonatesOnLandImpact>
      <DetonatesOnExpiry>true</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>true</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>25</WormDamageMagnitude>
      <ImpulseMagnitude>0.1</ImpulseMagnitude>
      <WormDamageRadius>10</WormDamageRadius>
      <LandDamageRadius>40</LandDamageRadius>
      <ImpulseRadius>1</ImpulseRadius>
      <ImpulseOffset>0</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>25</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0.1</MinSpeedForSkim>
      <MaxAngleForSkim>-0.4</MaxAngleForSkim>
      <SkimDamping x='0.75' y='-0.75' z='0.75' />
      <SinkDepth>5</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>1</NumBomblets>
      <BombletMaxConeAngle>0.000001</BombletMaxConeAngle>
      <BombletMaxSpeed>0.5</BombletMaxSpeed>
      <BombletMinSpeed>0.5</BombletMinSpeed>
      <BombletWeaponName>kWeaponInvisibleCluster</BombletWeaponName>
      <FxLocator></FxLocator>
      <ArielFx>WXPY_UltraLaser</ArielFx>
      <DetonationFx>WXP_JetpackStartRing</DetonationFx>
      <DetonationSfx></DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx></BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop>BowImpact</ArmSfxLoop>
      <LaunchSfx></LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>1</AttachedMeshScale>
      <StartsArmed>false</StartsArmed>
      <ArmOnImpact>true</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>2000</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>10000</LifeTime>
      <IsFuseDisplayed>false</IsFuseDisplayed>
      <DisplayName>Text.kWeaponPoisonArrow</DisplayName>
      <WeaponGraphicsResourceID></WeaponGraphicsResourceID>
      <WeaponType>2</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>0</LaunchDelay>
      <PostLaunchDelay>0</PostLaunchDelay>
      <FirstPersonOffset x='0' y='-1' z='-0.5' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX>WXPY_BlueGlow</HoldParticleFX>
      <DisplayInFirstPerson>true</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawProd</WXAnimDraw>
      <WXAnimAim>AimProd</WXAnimAim>
      <WXAnimFire>FireProd</WXAnimFire>
      <WXAnimHolding>HoldProd</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntProd</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>


Dernière édition par le Lun 24 Déc - 20:26, édité 1 fois
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The Worm 00Y
Membre
avatar

Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:16

et là on en arrive enfin aux trois derniers fragments ajouté.Attention,"InvisibleCluster" est le premier fragment qui sort après explosion du laser,"MonsterClusters" sont les fragments qui sortent de "InvisibleCluster" et "MonsterClusters2" sont les derniers fragments,ceux qui sortent de "MonsterClusters".

Code:
<XContainerResourceDetails id='kWeaponMonsterClusters'>
      <Value href='kWeaponMonsterClusters-0'/>
      <Name>kWeaponMonsterClusters</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponMonsterClusters-0'>
      <IsAimedWeapon>false</IsAimedWeapon>
      <IsPoweredWeapon>false</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>false</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>false</IsLowGravity>
      <IsLaunchedFromWorm>false</IsLaunchedFromWorm>
      <HasAdjustableFuse>false</HasAdjustableFuse>
      <HasAdjustableBounce>false</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Factory.Proj.Ray</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>4</Radius>
      <AnimTravel>spin</AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset>
      <FuseTimerScale>0</FuseTimerScale>
      <BasePower>0</BasePower>
      <MaxPower>0</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>0</OrientationOption>
      <SpinSpeed>0</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>true</DetonatesOnLandImpact>
      <DetonatesOnExpiry>false</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>true</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>2</WormDamageMagnitude>
      <ImpulseMagnitude>-1</ImpulseMagnitude>
      <WormDamageRadius>40</WormDamageRadius>
      <LandDamageRadius>0</LandDamageRadius>
      <ImpulseRadius>100</ImpulseRadius>
      <ImpulseOffset>-20</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0</MinSpeedForSkim>
      <MaxAngleForSkim>0</MaxAngleForSkim>
      <SkimDamping x='0' y='0' z='0' />
      <SinkDepth>5</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>3</NumBomblets>
      <BombletMaxConeAngle>0.150</BombletMaxConeAngle>
      <BombletMaxSpeed>0.250</BombletMaxSpeed>
      <BombletMinSpeed>0.250</BombletMinSpeed>
      <BombletWeaponName>kWeaponMonsterClusters2</BombletWeaponName>
      <FxLocator>cluster</FxLocator>
      <ArielFx>WXPY_BigFire</ArielFx>
      <DetonationFx>WXPY_HellFire</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx></LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>-1</LifeTime>
      <IsFuseDisplayed>false</IsFuseDisplayed>
      <DisplayName></DisplayName>
      <WeaponGraphicsResourceID></WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>0</LaunchDelay>
      <PostLaunchDelay>0</PostLaunchDelay>
      <FirstPersonOffset x='0' y='0' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>false</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawCluster</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireCluster</WXAnimFire>
      <WXAnimHolding>HoldCluster</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
    <XContainerResourceDetails id='kWeaponMonsterClusters2'>
      <Value href='kWeaponMonsterClusters2-0'/>
      <Name>kWeaponMonsterClusters2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponMonsterClusters2-0'>
      <IsAimedWeapon>false</IsAimedWeapon>
      <IsPoweredWeapon>false</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>false</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>false</IsLowGravity>
      <IsLaunchedFromWorm>false</IsLaunchedFromWorm>
      <HasAdjustableFuse>false</HasAdjustableFuse>
      <HasAdjustableBounce>false</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Factory.Proj.Ray</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>4</Radius>
      <AnimTravel>spin</AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset>
      <FuseTimerScale>0</FuseTimerScale>
      <BasePower>0</BasePower>
      <MaxPower>0</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>0</OrientationOption>
      <SpinSpeed>0</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>true</DetonatesOnLandImpact>
      <DetonatesOnExpiry>false</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>true</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>2</WormDamageMagnitude>
      <ImpulseMagnitude>-1</ImpulseMagnitude>
      <WormDamageRadius>40</WormDamageRadius>
      <LandDamageRadius>0</LandDamageRadius>
      <ImpulseRadius>100</ImpulseRadius>
      <ImpulseOffset>-20</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0</MinSpeedForSkim>
      <MaxAngleForSkim>0</MaxAngleForSkim>
      <SkimDamping x='0' y='0' z='0' />
      <SinkDepth>5</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>0</NumBomblets>
      <BombletMaxConeAngle>0</BombletMaxConeAngle>
      <BombletMaxSpeed>0</BombletMaxSpeed>
      <BombletMinSpeed>0</BombletMinSpeed>
      <BombletWeaponName></BombletWeaponName>
      <FxLocator>cluster</FxLocator>
      <ArielFx>WXPY_BigFire</ArielFx>
      <DetonationFx>WXPY_HellFire</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx></LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>-1</LifeTime>
      <IsFuseDisplayed>false</IsFuseDisplayed>
      <DisplayName></DisplayName>
      <WeaponGraphicsResourceID></WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>0</LaunchDelay>
      <PostLaunchDelay>0</PostLaunchDelay>
      <FirstPersonOffset x='0' y='0' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>false</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawCluster</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireCluster</WXAnimFire>
      <WXAnimHolding>HoldCluster</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>
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The Worm 00Y
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Lun 24 Déc - 20:25

et nous en finiront là,avec le dernier code,à savoir "InvisibleCluster"

Code:
<XContainerResourceDetails id='kWeaponInvisibleCluster'>
      <Value href='kWeaponInvisibleCluster-0'/>
      <Name>kWeaponInvisibleCluster</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <PayloadWeaponPropertiesContainer id='kWeaponInvisibleCluster-0'>
      <IsAimedWeapon>false</IsAimedWeapon>
      <IsPoweredWeapon>false</IsPoweredWeapon>
      <IsTargetingWeapon>false</IsTargetingWeapon>
      <IsControlledBomber>false</IsControlledBomber>
      <IsBomberWeapon>false</IsBomberWeapon>
      <IsDirectionalWeapon>false</IsDirectionalWeapon>
      <IsHoming>false</IsHoming>
      <IsLowGravity>false</IsLowGravity>
      <IsLaunchedFromWorm>false</IsLaunchedFromWorm>
      <HasAdjustableFuse>false</HasAdjustableFuse>
      <HasAdjustableBounce>false</HasAdjustableBounce>
      <HasAdjustableHerd>false</HasAdjustableHerd>
      <IsAffectedByGravity>true</IsAffectedByGravity>
      <IsAffectedByWind>false</IsAffectedByWind>
      <EndTurnImmediate>true</EndTurnImmediate>
      <ColliderFlags>0</ColliderFlags>
      <CameraId>PayloadTrackCamera</CameraId>
      <PayloadGraphicsResourceID>Factory.Proj.Ray</PayloadGraphicsResourceID>
      <Payload2ndGraphicsResourceID></Payload2ndGraphicsResourceID>
      <Scale>1</Scale>
      <Radius>4</Radius>
      <AnimTravel>spin</AnimTravel>
      <AnimSmallJump></AnimSmallJump>
      <AnimBigJump></AnimBigJump>
      <AnimArm></AnimArm>
      <AnimSplashdown></AnimSplashdown>
      <AnimSink></AnimSink>
      <AnimIntermediate></AnimIntermediate>
      <AnimImpact></AnimImpact>
      <DirectionBlend>0.4</DirectionBlend>
      <FuseTimerGraphicOffset>10</FuseTimerGraphicOffset>
      <FuseTimerScale>0</FuseTimerScale>
      <BasePower>0</BasePower>
      <MaxPower>0</MaxPower>
      <MinTerminalVelocity>0</MinTerminalVelocity>
      <MaxTerminalVelocity>0</MaxTerminalVelocity>
      <LogicalLaunchZOffset>0</LogicalLaunchZOffset>
      <LogicalLaunchYOffset>0</LogicalLaunchYOffset>
      <OrientationOption>0</OrientationOption>
      <SpinSpeed>0</SpinSpeed>
      <InterPayloadDelay>0</InterPayloadDelay>
      <MinAimAngle>-1.57</MinAimAngle>
      <MaxAimAngle>1.57</MaxAimAngle>
      <DetonatesOnLandImpact>true</DetonatesOnLandImpact>
      <DetonatesOnExpiry>false</DetonatesOnExpiry>
      <DetonatesOnObjectImpact>true</DetonatesOnObjectImpact>
      <DetonatesOnWormImpact>true</DetonatesOnWormImpact>
      <DetonatesAtRest>false</DetonatesAtRest>
      <DetonatesOnFirePress>false</DetonatesOnFirePress>
      <DetonatesWhenCantJump>false</DetonatesWhenCantJump>
      <DetonateMultiEffect>1</DetonateMultiEffect>
      <WormCollideResponse>0</WormCollideResponse>
      <WormDamageMagnitude>20</WormDamageMagnitude>
      <ImpulseMagnitude>-1</ImpulseMagnitude>
      <WormDamageRadius>20</WormDamageRadius>
      <LandDamageRadius>20</LandDamageRadius>
      <ImpulseRadius>150</ImpulseRadius>
      <ImpulseOffset>-20</ImpulseOffset>
      <Mass>0</Mass>
      <WormImpactDamage>0</WormImpactDamage>
      <MaxPowerUp>0</MaxPowerUp>
      <TangentialMinBounceDamping>0</TangentialMinBounceDamping>
      <ParallelMinBounceDamping>0</ParallelMinBounceDamping>
      <TangentialMaxBounceDamping>0</TangentialMaxBounceDamping>
      <ParallelMaxBounceDamping>0</ParallelMaxBounceDamping>
      <SkimsOnWater>true</SkimsOnWater>
      <MinSpeedForSkim>0</MinSpeedForSkim>
      <MaxAngleForSkim>0</MaxAngleForSkim>
      <SkimDamping x='0' y='0' z='0' />
      <SinkDepth>5</SinkDepth>
      <NumStrikeBombs>0</NumStrikeBombs>
      <NumBomblets>15</NumBomblets>
      <BombletMaxConeAngle>0.200</BombletMaxConeAngle>
      <BombletMaxSpeed>0.400</BombletMaxSpeed>
      <BombletMinSpeed>0.400</BombletMinSpeed>
      <BombletWeaponName>kWeaponMonsterClusters</BombletWeaponName>
      <FxLocator>cluster</FxLocator>
      <ArielFx>WXPY_LightWave</ArielFx>
      <DetonationFx>WXPY_GhostGlow</DetonationFx>
      <DetonationSfx>ExplosionRegular</DetonationSfx>
      <ExpiryFx></ExpiryFx>
      <SplashFx>WXP_WaterSplash</SplashFx>
      <SplishFx>WXP_WaterSmallSplash</SplishFx>
      <SinkingFx>WXP_UnderWaterBubbles</SinkingFx>
      <BounceFx>WXP_Poof_VFast</BounceFx>
      <StopFxAtRest>true</StopFxAtRest>
      <BounceSfx></BounceSfx>
      <PreDetonationSfx></PreDetonationSfx>
      <ArmSfx1Shot></ArmSfx1Shot>
      <ArmSfxLoop></ArmSfxLoop>
      <LaunchSfx></LaunchSfx>
      <LoopSfx></LoopSfx>
      <BigJumpSfx></BigJumpSfx>
      <WalkSfx></WalkSfx>
      <TrailBitmap></TrailBitmap>
      <TrailLocator1></TrailLocator1>
      <TrailLocator2></TrailLocator2>
      <TrailLength>0</TrailLength>
      <AttachedMesh></AttachedMesh>
      <AttachedMeshScale>0</AttachedMeshScale>
      <StartsArmed>true</StartsArmed>
      <ArmOnImpact>false</ArmOnImpact>
      <ArmingCourtesyTime>0</ArmingCourtesyTime>
      <PreDetonationTime>0</PreDetonationTime>
      <ArmingRadius>0</ArmingRadius>
      <LifeTime>-1</LifeTime>
      <IsFuseDisplayed>false</IsFuseDisplayed>
      <DisplayName></DisplayName>
      <WeaponGraphicsResourceID></WeaponGraphicsResourceID>
      <WeaponType>4</WeaponType>
      <DefaultPreference>0</DefaultPreference>
      <CurrentPreference>0</CurrentPreference>
      <LaunchDelay>0</LaunchDelay>
      <PostLaunchDelay>0</PostLaunchDelay>
      <FirstPersonOffset x='0' y='0' z='0' />
      <FirstPersonScale x='0' y='0' z='0' />
      <FirstPersonFiringParticleEffect></FirstPersonFiringParticleEffect>
      <HoldParticleFX></HoldParticleFX>
      <DisplayInFirstPerson>false</DisplayInFirstPerson>
      <CanBeFiredWhenWormMoving>false</CanBeFiredWhenWormMoving>
      <RumbleLight>10</RumbleLight>
      <RumbleHeavy>0</RumbleHeavy>
      <CanBeUsedWhenTailNailed>true</CanBeUsedWhenTailNailed>
      <RetreatTimeOverride>-1</RetreatTimeOverride>
      <WXAnimDraw>DrawCluster</WXAnimDraw>
      <WXAnimAim>AimGrenade</WXAnimAim>
      <WXAnimFire>FireCluster</WXAnimFire>
      <WXAnimHolding>HoldCluster</WXAnimHolding>
      <WXAnimEndFire></WXAnimEndFire>
      <WXAnimTaunt>TauntThrown</WXAnimTaunt>
      <WXAnimTargetSelected></WXAnimTargetSelected>
    </PayloadWeaponPropertiesContainer>

Voila c'est enfin fini xD!!

PS:J'ai mis un temps de vie infini pour les particules mais biensur il ne faut pas utiliser l'arme plus d'une ou deux fois vous l'avez compris.Pour deux raisons:la première est que ça risque de faire buger le PC tellement il y a de particules et la deuxième parce que vous avez remarqué qu'une bonne partie du terrain est inutilisable après l'utilisation à cause des feux et de la particules.Mais rien ne vous empêche de modifier le temps de vie comme bon vous semble.Wink

2ème PS:Je nai pas copié cette arme sur quelqu'un d'autre!!J'ai juste demandé de l'aide à kilburn pour la création du laser(qu'est ce qu'il fallait faire pour que la particule ait l'apparence d'un laser et pas d'une simple boule) et j'ai juste regardé les petites particules qui s'échappaient du trou noir de CH pour prendre exemple et les modifier à ma manière avant de les placer sur mon laser.Et je me suis aussi permis d'exploiter la propriété que CH a trouvée pour qu'une arme aspire les worms.Voila pas plus! C'est arme est une création quasi entièrement personnelle!

PS:j'arrive pour les screens!!
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Maycne Sonahoz
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Nombre de messages : 1699
Age : 29
Localisation : Où je suis? Ah, bonne question...
Date d'inscription : 24/08/2006

MessageSujet: Re: Les feux de l'enfer   Mar 25 Déc - 1:44

Mais où vont-ils chercher des idées pareilles?...

Au fait, il faut revoir les indicateurs: on ne tient compte que de l'effet global pour les dégâts sur worms.
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The Worm 00Y
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Nombre de messages : 344
Localisation : Au fond d'un trou infini !!??
Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Mar 25 Déc - 2:48

oukè et pôur le petit film ça vient mais mon worms 4 foire un peu dans les changements de fichiers donc il faut que je règle ce petit problème et que je fasse le film(ce sera demain quoi lol)!
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CH
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Nombre de messages : 98
Age : 29
Localisation : Devant mon PC
Date d'inscription : 23/10/2007

MessageSujet: Re: Les feux de l'enfer   Mer 26 Déc - 19:50

ça m'a l'air super ^^ flatté que mes particules aient pu t'aider à faire une aussi bonne arme félicitation.
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ange64
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Nombre de messages : 19
Age : 22
Localisation : heu ou je suis alor la heuuu... je vais prendre le 50-50
Date d'inscription : 22/12/2007

MessageSujet: Re: Les feux de l'enfer   Mer 26 Déc - 20:20

une chause a dire... RESPEC Shocked Bravo
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The Worm 00Y
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Date d'inscription : 03/07/2007

MessageSujet: Re: Les feux de l'enfer   Mer 26 Déc - 20:49

Merci j'esperais qu'elle plaise parce que ça fait quand même longtemps que je suis dessus et j'avais vraiment envie qu'elle soit parfaite avant que je la poste sur le site mais je ne me doutais pas qu'il y aurait autant de codes a placer.Very Happy
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Clément
Banni
Banni


Nombre de messages : 122
Localisation : J'chu quelque part moi ???
Date d'inscription : 05/11/2007

MessageSujet: Re: Les feux de l'enfer   Jeu 27 Déc - 17:52

Tu peut rajouter des scren ? confused
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Tweak-tweak
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Date d'inscription : 20/05/2009

MessageSujet: Re: Les feux de l'enfer   Sam 23 Mai - 12:24

euh ça a l'air cool mais je comprend pas,j'ai suivi les instructions mais quand j'utilise l'arme, mon worms fait une pichenette qui ne fait rien, que-ce que j'ai loupé a ton avis? confused confused confused confused confused
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Tweak-tweak
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MessageSujet: Re: Les feux de l'enfer   Mer 3 Juin - 14:36

Ah ba non Very Happy jai fait une gaffe ENORME dans les codes Very Happy ce n'est rien j'ai corriger et c'est tout simplement SPLENDIDE Shocked Bravo Bravo Bravo
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A.T.M.A
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Localisation : Au strip de New Vegas
Date d'inscription : 29/08/2009

MessageSujet: Les feux de l'enfer   Mar 1 Sep - 22:37

Dites vous pourriez me dire comment modifier le temps des particules ?..... merci d'avance .....
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Hotman
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Date d'inscription : 23/08/2006

MessageSujet: Re: Les feux de l'enfer   Mar 1 Sep - 23:49

Particlelife....
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A.T.M.A
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MessageSujet: Les feux de l'enfer   Mer 2 Sep - 14:29

Et quelle particule il faut que je change ?....

Sinon voila les codes en format Twk :

partTwk :

WXPY_BlueGlow.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=65535
EmitterLifeTimeRandomise=0
EmitterMaxParticles=20
EmitterNumCollide=0
EmitterNumSpawn=2
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=1000
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=50
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=0
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=0
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=0
ParticleCollisionWormImpulseYMagnitude=0
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=1
ParticleColor=@color 0.1 0.3 1
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=4000
ParticleLifeRandomise=0
ParticleMass=1
ParticleNumColors=1
ParticleNumFrames=0
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 0 0 0
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 0
ParticleSize=@vector 3 3
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 0 0
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 5 5
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=0
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false

WXPY_BigFire.Twk:
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite5
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=65535
EmitterLifeTimeRandomise=0
EmitterMaxParticles=30
EmitterNumCollide=0
EmitterNumSpawn=2
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 5 0
EmitterOriginRandomise=@vector 3 1 3
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=10
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=0
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 -1 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=50
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=false
ParticleCanEnterWater=true
ParticleCollisionFreq=2
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=20
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=-0.3
ParticleCollisionWormImpulseYMagnitude=-0.3
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=0
ParticleColor=@color 1 1 1
ParticleColor(1)=@color 1 0.6 0.3
ParticleColor(2)=@color 1 0.5 0.5
ParticleColorBand=0
ParticleColorBand(1)=0.2
ParticleColorBand(2)=0.5
ParticleColorBand(3)=1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=true
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=1
ParticleLife=1000
ParticleLifeRandomise=400
ParticleMass=-0.5
ParticleNumColors=3
ParticleNumFrames=0
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 5 5 5
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 4 0 5
ParticleSize=@vector 15 15
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=1.5
ParticleSizeVelocity=@vector -1 -1
ParticleSizeVelocityRandomise=@vector 0.4 0.4
ParticleSizeVelocityDelay=200
ParticleSizeVelocityDelayRandomise=100
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=200
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=1
ParticleSpiralRadius=1
ParticleSpiralRadiusRandomise=0.2
ParticleSpiralRadiusVelocity=0.8
ParticleSpiralRadiusVelocityRandomise=0.1
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 1.5 0
ParticleVelocityRandomise=@vector 0.02 0 0.02
ParticleVelocityIsNormalised=false

WXPY_FireCircle.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite5
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=true
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=65535
EmitterLifeTimeRandomise=0
EmitterMaxParticles=70
EmitterNumCollide=0
EmitterNumSpawn=2
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 5 0
EmitterOriginRandomise=@vector 3 1 3
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=10
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=0
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 -1 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=50
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=false
ParticleCanEnterWater=true
ParticleCollisionFreq=2
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=10
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=17
ParticleCollisionWormImpulseMagnitude=0.15
ParticleCollisionWormImpulseYMagnitude=0.15
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=0
ParticleColor=@color 1 1 1
ParticleColor(1)=@color 1 0.6 0.3
ParticleColor(2)=@color 0.5 1 0.5
ParticleColorBand=0
ParticleColorBand(1)=0.2
ParticleColorBand(2)=0.5
ParticleColorBand(3)=1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=true
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=1
ParticleLife=1000
ParticleLifeRandomise=400
ParticleMass=-0.5
ParticleNumColors=3
ParticleNumFrames=0
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 5 5 5
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 4 0 5
ParticleSize=@vector 6 6
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=1.5
ParticleSizeVelocity=@vector -1 -1
ParticleSizeVelocityRandomise=@vector 0.4 0.4
ParticleSizeVelocityDelay=200
ParticleSizeVelocityDelayRandomise=100
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=200
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=1
ParticleSpiralRadius=1
ParticleSpiralRadiusRandomise=0.2
ParticleSpiralRadiusVelocity=0.8
ParticleSpiralRadiusVelocityRandomise=0.1
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 1.5 0
ParticleVelocityRandomise=@vector 0.02 0 0.02
ParticleVelocityIsNormalised=false

WXPY_FireLaser.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=1
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=-1
EmitterLifeTimeRandomise=50
EmitterMaxParticles=400
EmitterNumCollide=0
EmitterNumSpawn=1
EmitterNumSpawnRadnomise=1
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=0
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=200
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=1
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=20
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0.0015
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=30
ParticleCollisionWormImpulseMagnitude=0.30
ParticleCollisionWormImpulseYMagnitude=0.30
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=1
ParticleColor=@color 0 1 0
ParticleColor(1)=@color 0 1 0.2
ParticleColor(2)=@color 0 1 0.5
ParticleColor(3)=@color 0 1 0.7
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=2000
ParticleLifeRandomise=100
ParticleMass=0
ParticleNumColors=4
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 360 360 360
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 20
ParticleSize=@vector 20 20
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 0 0
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=1
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false

WXPY_FireLaser2.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=1
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=-1
EmitterLifeTimeRandomise=50
EmitterMaxParticles=400
EmitterNumCollide=0
EmitterNumSpawn=1
EmitterNumSpawnRadnomise=1
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=0
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=0
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=1
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=40
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0.0015
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=0.30
ParticleCollisionWormImpulseYMagnitude=0.30
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=1
ParticleColor=@color 0 1 0
ParticleColor(1)=@color 0 1 0.2
ParticleColor(2)=@color 0 1 0.5
ParticleColor(3)=@color 0 1 0.7
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=2000
ParticleLifeRandomise=100
ParticleMass=0
ParticleNumColors=4
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 360 360 360
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 20
ParticleSize=@vector 20 20
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 0 0
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=1
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false
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A.T.M.A
Membre
avatar

Nombre de messages : 266
Age : 21
Localisation : Au strip de New Vegas
Date d'inscription : 29/08/2009

MessageSujet: Les feux de l'enfer   Mer 2 Sep - 14:34

WXPY_FireLaser3.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=1
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=-1
EmitterLifeTimeRandomise=50
EmitterMaxParticles=400
EmitterNumCollide=0
EmitterNumSpawn=1
EmitterNumSpawnRadnomise=1
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=0
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=75
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=1
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=5
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0.0015
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=50
ParticleCollisionWormImpulseMagnitude=0
ParticleCollisionWormImpulseYMagnitude=0
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=1
ParticleColor=@color 1 0.1 0.1
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=2000
ParticleLifeRandomise=100
ParticleMass=0
ParticleNumColors=1
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 360 360 360
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 20
ParticleSize=@vector 5 5
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 0 0
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=1
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false

WXPY_FireLaser4.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=1
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=-1
EmitterLifeTimeRandomise=50
EmitterMaxParticles=400
EmitterNumCollide=0
EmitterNumSpawn=1
EmitterNumSpawnRadnomise=1
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=0
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=0
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=1
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=5
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0.0015
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=0
ParticleCollisionWormImpulseYMagnitude=0
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=1
ParticleColor=@color 1 0.1 0.1
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=2000
ParticleLifeRandomise=100
ParticleMass=0
ParticleNumColors=1
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 360 360 360
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 20
ParticleSize=@vector 5 5
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 0 0
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=1
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false

WXPY_GhostGlow.Twk :
Code:
#flags 81
#class EffectDetailsContainer
EffectNames=WXPY_GhostTresory
EffectNames(1)=WXPY_GhostTresoryNucleus

WXPY_GhostTresory.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=65535
EmitterLifeTimeRandomise=100
EmitterMaxParticles=20
EmitterNumCollide=0
EmitterNumSpawn=2
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 40 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=MissileLoop
EmitterSoundFXVolume=1
EmitterSpawnFreq=1000
EmitterSpawnFreqRansomise=20
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=0
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=50
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=150
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=50
ParticleCollisionWormImpulseMagnitude=0.30
ParticleCollisionWormImpulseYMagnitude=0.30
ParticleCollisionWormPoisonMagnitude=15
ParticleCollisionWormType=1
ParticleColor=@color 1 0.1 0.2
ParticleColor(1)=@color 0.1 0.3 1
ParticleColor(2)=@color 0.1 1 0.3
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=4000
ParticleLifeRandomise=0
ParticleMass=1
ParticleNumColors=2
ParticleNumFrames=0
ParticleOrientation=@vector 360 360 360
ParticleOrientationRandomise=@vector 0 0 0
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 0
ParticleSize=@vector 20 20
ParticleSizeOriginIsCenterPoint=true
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 0 0
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 38 38
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=0
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false

WXPY_GhostTresoryNucleus.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=65535
EmitterLifeTimeRandomise=100
EmitterMaxParticles=20
EmitterNumCollide=0
EmitterNumSpawn=2
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 40 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=MissileLoop
EmitterSoundFXVolume=1
EmitterSpawnFreq=1000
EmitterSpawnFreqRansomise=20
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=0
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=50
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=0
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=0
ParticleCollisionWormImpulseYMagnitude=0
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=1
ParticleColor=@color 1 0.2 1
ParticleColor(1)=@color 0.1 0.3 1
ParticleColor(2)=@color 0.1 1 0.3
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=4000
ParticleLifeRandomise=0
ParticleMass=1
ParticleNumColors=2
ParticleNumFrames=0
ParticleOrientation=@vector 360 360 360
ParticleOrientationRandomise=@vector 0 0 0
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 0
ParticleSize=@vector 5 5
ParticleSizeOriginIsCenterPoint=true
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 0 0
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 9.5 9.5
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=0
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false
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A.T.M.A
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Nombre de messages : 266
Age : 21
Localisation : Au strip de New Vegas
Date d'inscription : 29/08/2009

MessageSujet: Les feux de l'enfer   Mer 2 Sep - 14:47

WXPY_HellFire.Twk :
Code:
#flags 81
#class EffectDetailsContainer
EffectNames=WXPY_FireCircle
EffectNames(1)=WXPY_RedSkull
EffectNames(2)=WXPY_LostEctoplasm

WXPY_LightWave.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=1
SpriteSet=Particle.WXSprite1
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=-1
EmitterLifeTimeRandomise=50
EmitterMaxParticles=10
EmitterNumCollide=0
EmitterNumSpawn=1
EmitterNumSpawnRadnomise=1
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=1
EmitterSpawnFreqRansomise=1
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=300
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 10 10 10
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=true
ParticleCanEnterWater=false
ParticleCollisionFreq=1
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=40
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0.0015
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=25
ParticleCollisionWormImpulseMagnitude=0.30
ParticleCollisionWormImpulseYMagnitude=0.30
ParticleCollisionWormPoisonMagnitude=10
ParticleCollisionWormType=1
ParticleColor=@color 0.4 1 0.4
ParticleColorBand=0.1
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=100
ParticleLifeRandomise=100
ParticleMass=1
ParticleNumColors=1
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 360 360 360
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 20
ParticleSize=@vector 2 2
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=20
ParticleSizeVelocity=@vector 2 2
ParticleSizeVelocityRandomise=@vector 2 2
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=1
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false

WXPY_LostEctoplasm.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=
MeshSet=Particle.WXPMesh34
MeshAnimNodeName=LOOP:CMover+LOOP:CBody
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=65535
EmitterLifeTimeRandomise=0
EmitterMaxParticles=3
EmitterNumCollide=0
EmitterNumSpawn=1
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 6 0
EmitterOriginRandomise=@vector 8 8 8
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=
EmitterSoundFXVolume=1
EmitterSpawnFreq=300
EmitterSpawnFreqRansomise=300
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=0
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=0
ParticleAlternateAccelerationN=0
ParticleAlternateAccelerationS=0
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=false
ParticleCanEnterWater=false
ParticleCollisionFreq=0
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=5
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=5
ParticleCollisionWormImpulseMagnitude=0.3
ParticleCollisionWormImpulseYMagnitude=0.3
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=0
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=false
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=1
ParticleLife=65535
ParticleLifeRandomise=0
ParticleMass=0
ParticleNumColors=0
ParticleNumFrames=0
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 0 0 0
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 0
ParticleSize=@vector 1 1
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector 1 1
ParticleSizeVelocityRandomise=@vector 0 0
ParticleSizeVelocityDelay=0
ParticleSizeVelocityDelayRandomise=0
ParticleFinalSizeScale=@vector 1 1
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=0
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 0 0 0
ParticleVelocityIsNormalised=false

WXPY_MiniWaves.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite3
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=100
EmitterLifeTimeRandomise=0
EmitterMaxParticles=40
EmitterNumCollide=0
EmitterNumSpawn=500
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=AlienUFOAppearing
EmitterSoundFXVolume=1
EmitterSpawnFreq=80
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=50
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=4500
ParticleAlternateAccelerationN=6500
ParticleAlternateAccelerationS=2e-006
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=false
ParticleCanEnterWater=false
ParticleCollisionFreq=0
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=0
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=0
ParticleCollisionWormImpulseYMagnitude=0
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=0
ParticleColor=@color 0 0.2 1
ParticleColorBand=0
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=true
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=2000
ParticleLifeRandomise=200
ParticleMass=-0.5
ParticleNumColors=4
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 0 0 0
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 8
ParticleSize=@vector 2 2
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector -0.2 -0.2
ParticleSizeVelocityRandomise=@vector -0.1 -0.1
ParticleSizeVelocityDelay=500
ParticleSizeVelocityDelayRandomise=200
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=0
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 4 4 4
ParticleVelocityIsNormalised=true

WXPY_MiniWaves2.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite3
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=100
EmitterLifeTimeRandomise=0
EmitterMaxParticles=40
EmitterNumCollide=0
EmitterNumSpawn=500
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=AlienUFOAppearing
EmitterSoundFXVolume=1
EmitterSpawnFreq=80
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=50
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=4500
ParticleAlternateAccelerationN=6500
ParticleAlternateAccelerationS=2e-006
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=false
ParticleCanEnterWater=false
ParticleCollisionFreq=0
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=0
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=0
ParticleCollisionWormImpulseYMagnitude=0
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=0
ParticleColor=@color 0 0.4 0.4
ParticleColorBand=0
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=true
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=2000
ParticleLifeRandomise=200
ParticleMass=-0.5
ParticleNumColors=4
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 0 0 0
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 8
ParticleSize=@vector 2 2
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector -0.2 -0.2
ParticleSizeVelocityRandomise=@vector -0.1 -0.1
ParticleSizeVelocityDelay=300
ParticleSizeVelocityDelayRandomise=120
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=0
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 4 4 4
ParticleVelocityIsNormalised=true

WXPY_MiniWaves3.Twk :
Code:
#flags 81
#class ParticleEmitterContainer
Comment=
EmitterType=0
SpriteSet=Particle.WXSprite3
MeshAnimNodeName=
EmitterAcceleration=@vector 0 0 0
EmitterAccelerationRandomise=@vector 0 0 0
EmitterIsAttachedToLand=false
EmitterIsOfInterest=false
EmitterIsLaunchedFromWeapon=false
EmitterLifeTime=100
EmitterLifeTimeRandomise=0
EmitterMaxParticles=40
EmitterNumCollide=0
EmitterNumSpawn=650
EmitterNumSpawnRadnomise=0
EmitterOriginOffset=@vector 0 0 0
EmitterOriginRandomise=@vector 0 0 0
EmitterParticleExpireFX=
EmitterParticleFX=
EmitterSameDirectionAsWorm=false
EmitterSoundFX=AlienUFOAppearing
EmitterSoundFXVolume=1
EmitterSpawnFreq=80
EmitterSpawnFreqRansomise=0
EmitterSpawnSizeVelocity=@vector 0 0
EmitterStartDelay=500
EmitterVelocity=@vector 0 0 0
EmitterVelocityRandomise=@vector 0 0 0
ParticleAcceleration=@vector 0 0 0
ParticleAccelerationRandomise=@vector 0 0 0
ParticleAlpha=1
ParticleAlphaFadeIn=0
ParticleAlphaVelocity=0
ParticleAlphaVelocityDelay=4500
ParticleAlternateAccelerationN=6500
ParticleAlternateAccelerationS=2e-006
ParticleAnimationFrame=0
ParticleAnimationFrameRandomise=0
ParticleAnimationSpeed=0
ParticleAnimationSpeedRandomize=0
ParticleAttractor=@vector 0 0 0
ParticleAttractorRandomise=@vector 0 0 0
ParticleAttractorIsActive=false
ParticleCanEnterWater=false
ParticleCollisionFreq=0
ParticleCollisionImmuneTime=0
ParticleCollisionMinAlpha=0
ParticleCollisonRadius=0
ParticleCollisonRadiusOffset=@vector 0 0 0
ParticleCollisonRadiusVelocity=0
ParticleCollisionShowDebug=false
ParticleCollisionWormDamageMagnitude=0
ParticleCollisionWormImpulseMagnitude=0
ParticleCollisionWormImpulseYMagnitude=0
ParticleCollisionWormPoisonMagnitude=0
ParticleCollisionWormType=0
ParticleColor=@color 0 0.5 0.5
ParticleColorBand=0
ParticleExpireShake=false
ParticleExpireShakeLength=0
ParticleExpireShakeMagnitude=0
ParticleIsAlternateAcceleration=true
ParticleIsEffectedByWind=false
ParticleIsSpiral=false
ParticleIsUnderWaterEffect=false
ParticleLandCollideType=0
ParticleLife=2000
ParticleLifeRandomise=200
ParticleMass=-0.5
ParticleNumColors=4
ParticleNumFrames=1
ParticleOrientation=@vector 0 0 0
ParticleOrientationRandomise=@vector 0 0 0
ParticleOrientationVelocity=@vector 0 0 0
ParticleOrientationVelocityRandomise=@vector 0 0 8
ParticleSize=@vector 2 2
ParticleSizeOriginIsCenterPoint=false
ParticleSizeRandomise=0
ParticleSizeVelocity=@vector -0.2 -0.2
ParticleSizeVelocityRandomise=@vector -0.1 -0.1
ParticleSizeVelocityDelay=500
ParticleSizeVelocityDelayRandomise=200
ParticleFinalSizeScale=@vector 0 0
ParticleFinalSizeScaleRandomise=0
ParticleSizeFadeIn=0
ParticleSizeFadeInRandomize=0
ParticleSizeFadeInDelay=0
ParticleSizeFadeInDelayRandomize=0
ParticleRenderScene=0
ParticleSpiralRadius=0
ParticleSpiralRadiusRandomise=0
ParticleSpiralRadiusVelocity=0
ParticleSpiralRadiusVelocityRandomise=0
ParticleSpiralRadiusSizeVelocity=0
ParticleVelocity=@vector 0 0 0
ParticleVelocityRandomise=@vector 4 4 4
ParticleVelocityIsNormalised=true
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Les feux de l'enfer
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