Worms 4 Tweaking

Le tweaking ou comment créer ses armes au delà de l'usine d'armes
 
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 2 - Which files to edit?

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_Kilburn
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Nombre de messages : 1133
Age : 27
Localisation : data\\Tweak\\
Date d'inscription : 25/05/2006

MessageSujet: 2 - Which files to edit?   Mar 1 Jan - 19:33

/!\ REMEMBER, TWEAK AT YOUR OWN RISK!
Before editing any file, create a copy of it, and put it somewhere safe, so you can restore it.
By the way, do not forget to backup your SaveGame.xom file too
(save file). It has been recently found that a few tweaks could alter that file, so there may be problems that remain even when you reinstall the game and keep your saves.


Tweaking is currently divided into 4 main parts. Before tweaking, make sure you know what you want to do, as each part involves different files to be modified.

¤ Classic weapons
- data/Tweak/WeapTwk.xml
- data/Tweak/PartTwk.xml
- data/Tweak/Tweak.xml

¤ Team weapons
- data/Tweak/Local.xml

¤ Maps
- data/Tweak/Scripts.xml

¤ Schemes
- data/Tweak/Local.xml


/!\ When you have tweaked your game, you can't play online, unless your opponent has the exact same tweak files as yours. (except the scheme and team weapon tweaks). Thus, you have to restore your original files, and save the tweaked files (except Local.xml) somewhere each time you want to play online.


Now you are ready to go. You will find various tutorials on the forum to start tweaking and improve you skills. Good luck!

Tutorial written by Maycne Sonahoz
Translated by _Kilburn

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