Worms 4 Tweaking

Le tweaking ou comment créer ses armes au delà de l'usine d'armes

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 [Research] How to access the hidden Telnet server

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Nombre de messages : 1133
Age : 27
Localisation : data\\Tweak\\
Date d'inscription : 25/05/2006

MessageSujet: [Research] How to access the hidden Telnet server   Mer 30 Avr - 13:03

Worms 4 has a hidden telnet server which can provide extremely exploitable debugging information, such as currently loaded models and materials, class hierarchy, and much more.

This is reserved for very experienced users. If you don't have any knowledge of programming and advanced Windows stuff, don't even try reading this.

If you want to activate the telnet server, open Worms 4 Mayhem\Default.cfg with any text editor, and add /TELNET at the end of the file.
Save it, run the game, go in any menu you want (so it doesn't play a demo game while you are not doing anything for a few seconds), and minimize the game.

There are two different ways to access the server. The first one is running "telnet localhost" through the command line. This will give you miscellaneous information about currently loaded scripts, models and sprites. Just follow the instructions that show up on the command prompt to navigate in the menus.

The second one is opening http://localhost on any web browser. This will give information about every existing XOM class (XContainerResourceDetails, etc...), and every instance of them currently loaded. It is very useful for discovering unused classes, and getting the complete list of their properties.

The telnet server will remain active as long as the game is running. It causes trouble when playing online, so remember to remove /TELNET from Default.cfg when you don't use it anymore.

Have fun exploring, and don't forget to share your discoveries with us! Razz

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[Research] How to access the hidden Telnet server
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